Dragons. Many things come to mind at the sound of this word. Smaug, Deathwing, Onyxia, Dragonite, Mushu and my favorite the Red-Eyes Darkness Metal Dragon. I play Yu-Gi-Oh! off and on and recently at YCS, the Yu-Gi-Oh! Championship Series, the Elemental Dragons took the fields by storm. So this gave me the idea to do an article over the staple Dragons of the Disaster Dragon variant, the deck I used to play before REDMD got limited.
Red-Eyes Darkness Metal Dragon – ATK/2800 DEF/2400
You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or graveyard, except “Red-Eyes Darkness Metal Dragon”.
THE main part of the Disaster Dragon variants. All variants utilize this card by getting it to the field as quickly as possible by utilizing its special abilities. This is the easiest card to get out other than a Normal Summon monster. It was possible to get out 3 at one time before it was limited. This worked wonders with the card Future Fusion, which is now banned, cause when you activate Future Fusion you send 5 Dragons to the graveyard to Special Summon the Five-Headed Dragon. Send 5 powerful Dragons or some Red-Eyes Wyverns and you have the set up for huge combos later on.
Vice Dragon – ATK/2000 DEF/2400
If you opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF are halved.
Easy free summon if you are not the first to start and you opponent already has monsters out on the field. Plus, with it being a 5-star monster, makes for a great non-tuner for Synchros.
Prime Material Dragon – ATK/2400 DEF/2000
Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player’s turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster’s effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation and destroy it.
Fantastic card to use against decks that like to blow up the field. This card has single handedly saved me from multiple duels. When I throw it down players get scared by the ability and aren’t able to play any Spell/Trap cards.
Red-Eyes Wyvern – ATK/1800 DEF/1600
During your End Phase, if you did not Normal Summon or Set a monster this turn, you can remove from play this card from your Graveyard to Special Summon 1 “Red-Eyes” monster from your Graveyard, except “Red-Eyes B. Chick”.
This card is best used in the graveyard, making it a perfect choice for any cards that require you to discard or send cards from your deck to the graveyard. Once its effect is activated you can have any Dragon from your graveyard to the field, as long as it doesn’t state that it can’t be summoned by that way. So what card is best to combo this with? That’s right! The Red-Eyes Darkness Metal Dragon! Instant powerhouse!
Delta Flyer – ATK/1900 DEF/ 900
Once per turn, you can select 1 face-up monster and increase or decrease its Level by 1.
The key to Synchro Summons in, I believe, ANY Dragon focused deck. This card opens up the door for a TON of Synchro Summons.
Koa’ki Meiru Drago - ATK/1900 DEF/ 1600
During each of your End Phases, destroy this card unless you send 1 “Iron Core of Koa’ki Meiru” from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned.
This is one of the most powerful Normal Summon monsters out there. It bodes very well with this deck because of the condition to keep it out on the field by revealing a Dragon in your hand. The only downside is its other effect, barring you from comboing to bring out REDMD since it is a Dark-Type monster.
Totem Dragon - ATK/400 DEF/ 200
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.
This dragon can be a lifesaver in times of need. If you have an empty field and are on your last leg and all you have is 5-star and up monsters, you can bring it back from the graveyard to bring out your big guns and possibly even bigger guns if played correctly.
Exploder Dragon - ATK/1000 DEF/ 0
When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0.
This… this is one of my favorite cards. I nicknamed this card the Troll Card. Why? Whats that? you have a Five-Headed Dragon? Meet my Exploder Dragon! Both gone! This card can get rid of almost any monster, even if it is more powerful than it, and completely destroy it. No questions asked.
Masked Dragon - ATK/1400 DEF/ 1100
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
This is a really good stall card to play because if you only have this card one the field but your opponent has 3, you can combo into the others one by one when they get sent to the graveyard.
Well there you have it. The staples of any good Disaster Dragon deck. It is not as powerful as it used to be because of the banning of Future Fusion and the limiting of REDMD but it is still a very powerful deck when done in different variants. If you like Dragons in Yu-Gi-Oh! be sure to pick these up and show your opponent the power of the Dragons!
NOTE: I did not include the Dragon Rulers because those by themselves are powerful enough to build a deck around. This is mainly pre-Dragon Rulers but they can be made into their own Disaster Dragon variant.